Games, Simulations, and Virtual
Environments
This week, I want to introduce a virtual
environment and a game that have the potential to enhance adult education. Second
Life is available on http://secondlife.com/,
and the Restaurant Game can be reached via http://www.english-online.org.uk/games/restaurantgame.htm.
Second Life is an online virtual world. Everyone
can create an avatar by entering the site for free and start exploring this
world. It is not a game, but more of an online social environment to meet
people and visit places. Users can get as creative as they can while creating
their avatar and their virtual home. I selected this medium because learners
can practice English while communicating with their classmates or strangers in a
relaxed environment that does not involve competition. To incorporate this technology
into my professional practice, I would inform the learners that are at
intermediate level and above in the Preparatory Program about Second Life and
encourage them to join it. Then, I would start a Second Life Fun Club, which
learners can join as an extra-curricular activity, after class hours. I would
have scheduled meetings with the learners there, to assign them specific tasks
every week, such as “visit London and note down the most interesting person you
met there”. In our next meeting, learners would describe this person. Another way
I would use it is to ask my learners to reflect on their experiences in Second
Life, comparing them to their real life. I would ask them to write a weekly
reflection and submit it to me. I think learners who volunteer to join this
club would benefit from this experience tremendously because they would be
practicing English in a real-like environment according to their preferences. I
would just be there to guide them in this adventure. The website http://www.avatarlanguages.com/teaching/virtualworld.php
offers more ideas for using Second Life for educative purposes for those who
are interested.
The Restaurant Game is great for English
language learners to learn about the British culture. The player acts as a newly
employed waiter at the Brit Café, who is trying to serve customers the right
food. The menu consists of traditional British food, and the main aim is to familiarize
the player with these dishes. There are three categories in the menu: starters,
main course, and pudding and each has a number of scenarios in it once you
click. I selected this game because I think it is important for learners of
English to learn about the culture of the language they are studying, and food
is a big part of the culture. I could use this game in class in my lessons for
teaching purposes or I could assign certain scenarios as homework for my
learners to learn some meals by exploring themselves, depending on how
independent my learners are. I could test their achievement by giving them a
quick True/False test in class. Another way of incorporating this game into my
teaching is to turn certain scenarios into role-play activities in class. I could
assign a different scenario to pairs of learners and ask them to learn every
food on their menu. Then, in class, pairs could act out this scenario. I think
this game is a fun way to teach learners of English about the British culture,
and it could be integrated into the lesson in many ways.